Devlog #6 08/06/2024 - 27/08/2024
Hello everyone it's been a while since the last devlog update. Tales of Asraco is pretty much done and I am now focussing on testing the game as well as adding a few minor things, to give you even more content on release. I am also using the spare time till November to rework some systems in order to advance the state of Tales of Asraco even further. This devlog covers a long span of time from June to August. This is probably the longest devlog I will ever post. As stated before the game is mostly done. There's only a couple of sounds and a few graphics missing. I just started resizing the game for different screen resolutions. It’s a pain but it has to be done. This devlog also ends a 3 week vacation from August 12 to August 31 that I entirely dedicated to Tales of Asraco. Despite my cat undergoing surgery during that time which initially pushed me back a bit I was able to complete a ton of work. I am still aiming for the November release but I am not giving out a specific date yet. Tales of Asraco has really become what I wanted it to be and I am so proud of it. I worked on this game all by myself and it has been hard but also super fun so far. Alright enough chit chat. Have a great day everyone.
08/06/2024 Play test #009 resulted in the following fixes or additions
In run
- Fixed a few wrong displays of buttons
09/06/2024 - 15/06/2024
In run
- Added final map textures
- Added player character location pointer
Cave
- Added map Forest to the world map (currently unavailable)
- Added map Military outpost to the world map (currently unavailable)
- Added map Underground data center to the world map (currently unavailable)
- Added map Asraco city to the world map (currently unavailable)
16/06/2024 - 22/06/2024
Traders
- Renamed Trader “Short killer” to “Grim”
- Renamed Trader “Elemental” to “Vira”
- Renamed Trader “Infamous agent” to “Atlas”
- Added Quests button to trader Grim
Quests
- Added the quest system to the game
- Added the first quest “Welcome to Asraco” to trader Grim
23/06/2024 - 29/06/2024
Inventory
- Added remaining item textures
14/07/2024 - 20/07/2024
Traders
- Changed appearance of Trader “Grim”
- Changed appearance of Trader “Vira”
- Changed appearance of Trader “Atlas”
21/07/2024 - 27/07/2024
In run
- Removed the ability to save during a run
- Removed the ability to go to previous passage during a run
Cave
- Removed the ability to go to previous passage
- Added the ability to report a bug using a google form
01/08/2024 - 10/08/2024
Kitchen station
- Reworked the crafting background for the Kitchen station
Weapon station
- Reworked the crafting background for the Weapon station
12/08/2024
Twine
- Added a wipe function which prevents old save files from working
- Added a version display
Kitchen station
- Fixed a bug where player wasn’t able to craft Whole meal even if criteria was met
- Fixed a bug where player wasn’t able to craft Energy drink even if criteria was met
Inventory
- Repositioned various item counters
15/08/2024
Weapon station
- Fixed a bug where player wasn't able to craft M1911 even if criteria was met
- Fixed a bug where player wasn't able to craft Ak-47 even if criteria was met
- Fixed a bug where player wasn't able to craft M4A1 even if criteria was met
- Fixed a bug where player wasn't able to craft Glock18 even if criteria was met
- Fixed a bug where crafting loot wasn't taken from the player after crafting items
- Fixed a bug where generator wasn't using fuel while crafting
Forge station
- Fixed a bug where generator wasn’t using fuel while crafting
16/08/2024
Forge station
- Forge station now needs to be constructed before player can use it
17/08/2024
Weapon station
- Weapon station now needs to be constructed before player can use it
Kitchen station
- Kitchen station now needs to be constructed before player can use it
20/08/2024
In run
- Added ambient sounds to map construction site
Cave
- Added requirements to construct stations
Twine
- Changed font color
Inventory
- Added consume sound for item Ravioli
- Added consume sound for item Tuna
21/08/2024
In run
- Fixed wrong display of buttons
Inventory
- Added Water consume sound
- Balancing changes to hydration effect of Water item
- Balancing changes to hydration effect of Sparkling water item
- Removed negative hydration effect of MRE item
- Added positive hydration effect to MRE item
RC drive farm
- RC drive farm now needs to be constructed in order to use it
In run
- Reworked one ambient sound file
22/08/2024
In run
- Reworked the weapon system completely
- Added a chance for the bullet to miss the enemy
- Added a chance for the bullet to miss the player
- Balancing changes to weapon AK-47
- Balancing changes to weapon M4A1
- Added appearance and lore to boss Alken
- Balancing changes to weapon M1911
- Balancing changes to weapon Glock18
- Balancing changes to enemies Scepters
- Fixed a bug where audio file wasn’t playing
- Added Ak-47 sound
- Construction type loot now spawns more often
Inventory
- Changed position of equip weapon
- Changed position of unequip weapon
- Added sound on equip weapon
Lorebook
- Introducing the Lorebook
23/08/2024
Cave
- Added ui for Lorebook
In run
- Added enemy ui for Scepters
- Added enemy ui for Scepters with different weapons
- Added ui for boss Alken
- Alken can now spawn in multiple locations
- Fixed a bug where boss Alken had a 100 % spawn chance
24/08/2024
Variables
- Added variable for item Medkit
- Added variable for item Vitasolv
Traders
- Trader Vira is now available
- Added ui to trader Vira
- Removed heal all function from trader Grim
- Added heal all function to trader Vira
- Added item Medkit to trader Vira
- Added item Vitasolv to trader Vira
- Added quest Medical part 1
- Item Medkit is now locked behind quest completion
Inventory
- Added Medkit ui
- Added Vitasolv ui
- Added counter for Medkit item
- Added use button for Medkit item
- Added transfer button for Medkit item
- Added counter for Vitasolv item
- Added use button for Vitasolv item
- Added transfer button for Vitasolv item
In run
- Medkit item can now be found in run
- Reduced the chance of Medkit item spawning
25/08/2024
Cave
- Fixed multiple wrong displays of item counters
25/08/2024 Play test #010 resulted in the following fixes or additions
In run
- Fixed a bug that would skip multiple passages in run
- Fixed a bug that would loop the same passage over and over again until Alken spawns
- Fixed a bug that would loop the same passage over and over again until Scepter spawns
- Fixed a bug where item Medkit could not be transferred to cave
- Fixed a bug where item Vitasolv could not be transferred to cave
- Fixed a bug where item MRE could not be eaten
- Fixed a bug where player would continue to lose hp after killing Alken
Cave
- Variables such as Energy, Hydration and Health are now displayed in different colors based on how high or low they are
- Balancing changes to item Ravioli
25/08/2024 Play test #011 resulted in the following fixes or additions
NONE
27/08/2024
Twine
- Started on resizing game for different screens
Get Tales of Asraco
Tales of Asraco
Do you have what it takes to survive Asraco ?
Status | In development |
Author | DarkSwitchStudios |
Genre | Survival, Shooter |
Tags | Crafting, Twine |
Languages | English |
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