Devlog #6 08/06/2024 - 27/08/2024


Hello everyone it's been a while since the last devlog update. Tales of Asraco is pretty much done and I am now focussing on testing the game as well as adding a few minor things, to give you even more content on release. I am also using the spare time till November to rework some systems in order to advance the state of Tales of Asraco even further. This devlog covers a long span of time from June to August. This is probably the longest devlog I will ever post. As stated before the game is mostly done. There's only a couple of sounds and a few graphics missing. I just started resizing the game for different screen resolutions. It’s a pain but it has to be done. This devlog also ends a 3 week vacation from August 12 to August 31 that I entirely dedicated to Tales of Asraco. Despite my cat undergoing surgery during that time which initially pushed me back a bit I was able to complete a ton of work. I am still aiming for the November release but I am not giving out a specific date yet. Tales of Asraco has really become what I wanted it to be and I am so proud of it. I worked on this game all by myself and it has been hard but also super fun so far. Alright enough chit chat. Have a great day everyone.

08/06/2024 Play test #009 resulted in the following fixes or additions

In run 

  • Fixed a few wrong displays of buttons 

09/06/2024 - 15/06/2024

In run

  • Added final map textures
  • Added player character location pointer

Cave 

  • Added map Forest to the world map (currently unavailable)
  • Added map Military outpost to the world map (currently unavailable)
  • Added map Underground data center to the world map (currently unavailable)
  • Added map Asraco city to the world map (currently unavailable)

 

16/06/2024 - 22/06/2024

Traders

  • Renamed Trader “Short killer” to “Grim”
  • Renamed Trader “Elemental” to “Vira”
  • Renamed Trader “Infamous agent” to “Atlas”
  • Added Quests button to trader Grim

Quests

  • Added the quest system to the game
  • Added the first quest “Welcome to Asraco” to trader Grim

23/06/2024 - 29/06/2024

Inventory

  • Added remaining item textures

14/07/2024 - 20/07/2024

Traders

  • Changed appearance of Trader “Grim”
  • Changed appearance of Trader “Vira”
  • Changed appearance of Trader “Atlas”

21/07/2024 - 27/07/2024

In run

  • Removed the ability to save during a run
  • Removed the ability to go to previous passage during a run

Cave

  • Removed the ability to go to previous passage
  • Added the ability to report a bug using a google form

01/08/2024 - 10/08/2024

Kitchen station

  • Reworked the crafting background for the Kitchen station

Weapon station

  • Reworked the crafting background for the Weapon station

12/08/2024

Twine

  • Added a wipe function which prevents old save files from working
  • Added a version display

Kitchen station

  • Fixed a bug where player wasn’t able to craft Whole meal even if criteria was met
  • Fixed a bug where player wasn’t able to craft Energy drink even if criteria was met

Inventory

  • Repositioned various item counters

15/08/2024

Weapon station

  • Fixed a bug where player wasn't able to craft M1911 even if criteria was met
  • Fixed a bug where player wasn't able to craft Ak-47 even if criteria was met
  • Fixed a bug where player wasn't able to craft M4A1 even if criteria was met
  • Fixed a bug where player wasn't able to craft Glock18 even if criteria was met
  • Fixed a bug where crafting loot wasn't taken from the player after crafting items
  • Fixed a bug where generator wasn't using fuel while crafting

Forge station 

  • Fixed a bug where generator wasn’t using fuel while crafting

16/08/2024

Forge station

  • Forge station now needs to be constructed before player can use it

17/08/2024

Weapon station

  • Weapon station now needs to be constructed before player can use it

Kitchen station

  • Kitchen station now needs to be constructed before player can use it

20/08/2024

In run

  • Added ambient sounds to map construction site

Cave

  • Added requirements to construct stations

Twine

  • Changed font color

Inventory

  • Added consume sound for item Ravioli
  • Added consume sound for item Tuna

21/08/2024

In run

  • Fixed wrong display of buttons

Inventory

  • Added Water consume sound
  • Balancing changes to hydration effect of Water item
  • Balancing changes to hydration effect of Sparkling water item
  • Removed negative hydration effect of MRE item
  • Added positive hydration effect to MRE item

RC drive farm

  • RC drive farm now needs to be constructed in order to use it

In run

  • Reworked one ambient sound file

22/08/2024

In run

  • Reworked the weapon system completely
  • Added a chance for the bullet to miss the enemy
  • Added a chance for the bullet to miss the player
  • Balancing changes to weapon AK-47
  • Balancing changes to weapon M4A1
  • Added appearance and lore to boss Alken
  • Balancing changes to weapon M1911
  • Balancing changes to weapon Glock18
  • Balancing changes to enemies Scepters
  • Fixed a bug where audio file wasn’t playing
  • Added Ak-47 sound
  • Construction type loot now spawns more often

Inventory

  • Changed position of equip weapon
  • Changed position of unequip weapon
  • Added sound on equip weapon

Lorebook

  • Introducing the Lorebook

23/08/2024

Cave

  • Added ui for Lorebook

In run

  • Added enemy ui for Scepters 
  • Added enemy ui for Scepters with different weapons
  • Added ui for boss Alken
  • Alken can now spawn in multiple locations
  • Fixed a bug where boss Alken had a 100 % spawn chance

24/08/2024

Variables

  • Added variable for item Medkit
  • Added variable for item Vitasolv

Traders

  • Trader Vira is now available
  • Added ui to trader Vira
  • Removed heal all function from trader Grim
  • Added heal all function to trader Vira
  • Added item Medkit to trader Vira
  • Added item Vitasolv to trader Vira
  • Added quest Medical part 1
  • Item Medkit is now locked behind quest completion

Inventory

  • Added Medkit ui
  • Added Vitasolv ui
  • Added counter for Medkit item
  • Added use button for Medkit item
  • Added transfer button for Medkit item
  • Added counter for Vitasolv item
  • Added use button for Vitasolv item
  • Added transfer button for Vitasolv item

In run

  • Medkit item can now be found in run
  • Reduced the chance of Medkit item spawning

25/08/2024

Cave

  • Fixed multiple wrong displays of item counters

25/08/2024 Play test #010 resulted in the following fixes or additions

In run

  • Fixed a bug that would skip multiple passages in run
  • Fixed a bug that would loop the same passage over and over again until Alken spawns
  • Fixed a bug that would loop the same passage over and over again until Scepter spawns
  • Fixed a bug where item Medkit could not be transferred to cave
  • Fixed a bug where item Vitasolv could not be transferred to cave
  • Fixed a bug where item MRE could not be eaten
  • Fixed a bug where player would continue to lose hp after killing Alken

Cave

  • Variables such as Energy, Hydration and Health are now displayed in different colors based on how high or low they are
  • Balancing changes to item Ravioli

25/08/2024 Play test #011 resulted in the following fixes or additions

NONE

27/08/2024

Twine

  • Started on resizing game for different screens

Get Tales of Asraco

Leave a comment

Log in with itch.io to leave a comment.