Devlog #2 07/03/2024 - 13/03/2024


Welcome to the second Devlog where I let you guys know what I've been working on

Let's get into it

07/03/2024

Cave work

  • Fixed a bug where icons would trigger on a different location

Traders

  • Added trader “short killer” to the game

Skills

  • Added Skills tab (coming with “Skills update”)

08/03/2024

Extract screen 

  • Changed font 
  • Added remaining transfer buttons 
  • Added back to cave button
  • Added icon images to passage

Items

  • Added Wholemeal item to be found in run

Blender work

  • Reworked cave icons

Sound work

  • Started working on hover sound for buttons
  • Started working on drinking sound

Cave 

  • Added reworked icons to the cave
  • Added icon to Rcfarm station
  • Added hover sound to buttons

Traders 

  • Added “Short Killer” ui 
  • Added back button
  • Added Sell button

Loot

  • Added more loot variations to first map
  • Added the possibility for loot spots to be empty

Menu work

  • Added Early Access disclaimer before main menu
  • Removed sidebar from Early Access disclaimer

09/03/2024

Variables

  • Added the possibility to equip Glock 18
  • Added the possibility to equip M4A1 
  • Added the possibility to equip AK-47
  • Added gainedxp variable

Back to cave

      -  Added gained xp to Extract screen

      - Added back to cave button

Killed

  • Added back to cave button

13/03/2024

Trailer

  • Finished working on the first trailer

Killed

  • Added killed screen

Variables 

  • Fixed a bug where Health would go beneath 0 
  • Added bullet variables
  • Added variable based on which weapon is equipped
  • Player can only equip one main and one second weapon now 

Items

  • Added 45. ACP ammunition
  • Added 5.56x45 MM ammunition
  • Added 9x19 MM ammunition
  • Added 7.62x39 MM ammunition

Traders

  • Added missing ui parts to trader “ShortKiller”

Cave

  • Added cave sounds

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