Devlog #2 07/03/2024 - 13/03/2024
Tales of Asraco » Devlog
Welcome to the second Devlog where I let you guys know what I've been working on
Let's get into it
07/03/2024
Cave work
- Fixed a bug where icons would trigger on a different location
Traders
- Added trader “short killer” to the game
Skills
- Added Skills tab (coming with “Skills update”)
08/03/2024
Extract screen
- Changed font
- Added remaining transfer buttons
- Added back to cave button
- Added icon images to passage
Items
- Added Wholemeal item to be found in run
Blender work
- Reworked cave icons
Sound work
- Started working on hover sound for buttons
- Started working on drinking sound
Cave
- Added reworked icons to the cave
- Added icon to Rcfarm station
- Added hover sound to buttons
Traders
- Added “Short Killer” ui
- Added back button
- Added Sell button
Loot
- Added more loot variations to first map
- Added the possibility for loot spots to be empty
Menu work
- Added Early Access disclaimer before main menu
- Removed sidebar from Early Access disclaimer
09/03/2024
Variables
- Added the possibility to equip Glock 18
- Added the possibility to equip M4A1
- Added the possibility to equip AK-47
- Added gainedxp variable
Back to cave
- Added gained xp to Extract screen
- Added back to cave button
Killed
- Added back to cave button
13/03/2024
Trailer
- Finished working on the first trailer
Killed
- Added killed screen
Variables
- Fixed a bug where Health would go beneath 0
- Added bullet variables
- Added variable based on which weapon is equipped
- Player can only equip one main and one second weapon now
Items
- Added 45. ACP ammunition
- Added 5.56x45 MM ammunition
- Added 9x19 MM ammunition
- Added 7.62x39 MM ammunition
Traders
- Added missing ui parts to trader “ShortKiller”
Cave
- Added cave sounds
Get Tales of Asraco
Tales of Asraco
Do you have what it takes to survive Asraco ?
Status | In development |
Author | DarkSwitchStudios |
Genre | Survival, Shooter |
Tags | Crafting, Twine |
Languages | English |
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